Projects
A selection of multiplayer systems, game server architectures, and technical infrastructure projects. Each demonstrates scalable solutions for distributed game systems.
Multiplayer Battle Arena
Real-time competitive multiplayer game featuring authoritative server architecture, client-side prediction, and lag compensation. Supports 100+ concurrent players per server instance with sub-50ms response times.
MMO Game Server Framework
Scalable microservices-based game server framework built with .NET 8. Handles authentication, matchmaking, inventory systems, and live events. Deployed on Kubernetes with auto-scaling capabilities.
Network Prediction Library
Open-source Unity library implementing client-side prediction, server reconciliation, and entity interpolation. Used by 5000+ developers in production games.
Live Service Dashboard
Real-time analytics and admin dashboard for game operations. Features player management, economy monitoring, event scheduling, and A/B testing tools. Processes 10M+ events per day.
Cross-Platform Mobile Multiplayer
Turn-based strategy game with seamless cross-platform multiplayer between iOS and Android. Implemented persistent world state, async gameplay, and push notification system.





