Projects

A selection of multiplayer systems, game server architectures, and technical infrastructure projects. Each demonstrates scalable solutions for distributed game systems.

Multiplayer Battle Arena
Real-time competitive multiplayer game featuring authoritative server architecture, client-side prediction, and lag compensation. Supports 100+ concurrent players per server instance with sub-50ms response times.
Multiplayer Battle Arena screenshot 1
UnityC#Mirror NetworkingASP.NET CoreRedisPostgreSQL
MMO Game Server Framework
Scalable microservices-based game server framework built with .NET 8. Handles authentication, matchmaking, inventory systems, and live events. Deployed on Kubernetes with auto-scaling capabilities.
MMO Game Server Framework screenshot 1
.NET 8gRPCDockerKubernetesMongoDBRabbitMQ
Network Prediction Library
Open-source Unity library implementing client-side prediction, server reconciliation, and entity interpolation. Used by 5000+ developers in production games.
Network Prediction Library screenshot 1
UnityC#NetworkingOpen Source
Live Service Dashboard
Real-time analytics and admin dashboard for game operations. Features player management, economy monitoring, event scheduling, and A/B testing tools. Processes 10M+ events per day.
Live Service Dashboard screenshot 1
ReactTypeScript.NETSignalRClickHouseRedis
Cross-Platform Mobile Multiplayer
Turn-based strategy game with seamless cross-platform multiplayer between iOS and Android. Implemented persistent world state, async gameplay, and push notification system.
Cross-Platform Mobile Multiplayer screenshot 1
UnityFirebasePhotoniOSAndroidC#
Game Backend SDK
Comprehensive .NET SDK for game backend integration. Includes authentication, player data, leaderboards, achievements, and in-app purchases. Published as NuGet package with full documentation.
Game Backend SDK screenshot 1
.NET StandardREST APIOAuthNuGetOpenAPI